The left side is the old/current render the right side is the new lighting engine. Slide the blue dot in the middle of the images to compare before/after. Since a picture says more than a thousand words, please visit this link to see some comparison shots: Full dynamic lighting, supporting up to 32 dynamic lights (previously NWN effectively only supported 6).Per-pixel lighting rather than per-vertex of the old setup, yielding much more precise light illumination levels relative to distance.Tone mapping that prevents color distortion of bright lights and enables overbright.All in all, this gives a more realistic and “natural” look. Physically based rendering (PBR), with emulation of specular reflection, surface “roughness”, Fresnel-effects and gamma correction.These are the main elements of this new lighting engine: The aim is both to allow much higher quality future content, but also to enhance the visual quality of existing content. This patch includes a new enhanced lighting engine, that is governed by the same principles as you would see in other modern games that aim for realistic lighting. Singleplayer modules made with this new patch 1.81 cannot be played on older versions, however. To get the full experience, you will have to update both server and clients to this release. 13 so you can play on servers with it that have not yet upgraded (though the majority of the new features will not work). Read on for all the details!Īs always, this patch is network-compatible within the current major version (8193), including the old stable release. We’re introducing a new lighting engine to enhance the graphics, dozens of toolset updates, plus plenty more features and fixes. This update is big - the biggest the game has seen since its original release in 2018. Note that this will destroy the 3 doors (in front of it), making the Undead hostile.Today we release Patch 8193.15 for Neverwinter Nights: Enhanced Edition! Place the Ceremonial Sword in the chest and aquire the Ancient Symbol of Tyr. The Haluleth Never's tomb is located in Aqueducts (accsessed from Silver Sails trading company).The Wizard's lab is located in eastern part of the district. ![]() Depending on the PC's level, the rogues can be weak muggers or strong thugs.They lead to the Aqueducts (the Aqueducts are not the same as the one above). There is also a door which can be only unlocked by an amulet, given by Dara'nei. The Silver Sails trading company is an alternative way to go to Vengaul. The note can betaken from the Bloodsailor guard in the basement of Seedy Tavern, near Dara'nei. The gates are locked, but can be unlocked by a key in a form of a note. The Aqueducts are also guarded by Bloodsailors. Androd will only beg the PC not to harm him. Here the PC needs to bring a statue to Ophala. One is inhabited by Bloodsailors, the other by spiders and beetles.Īndrod estate is inhabited by hired guards by Androd. The "Locked" house is divided to two parts. The PC can sell the brooch for gold and points towards evil, talk to him and scare him, kill him or even sell the brooch, kill him and take the brooch back to Tamora. If you were granted the key from Moonstone Mask and spoke to Tamora, she wanted you to go to Hoff, show the brooch and kill him. There is a half-orc named Hoff on the streets. His lieutenant, Callik, didn't sent the message. Vengaul, however, wanted Lord Nasher to come personally. ![]() The rogues each had some Smugglers Coins so they can pay for the bird. They are all there for an auction - auction that Vengaul will represent his Cockatrice. The Docks are overrun with thieves, smugglers and robbers. Spoiler warning: Plot and/or ending details follow.
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