![]() I try not to add a large number of intricate new systems (and those I do are generally tied to specific Wonders or are transparent to the player). Anyone expecting a pure conversion of SMAC will be sorely disappointed.ģ> This is more of a Content mod than a Mechanics one. This will be discussed in the appropriate sections. For a variety of reasons (balance, ease of coding), some parts deviate from SMAC more than others, especially Units. Despite the (temporary) name, it is an attempt to add a set of extensive future eras to the existing Civ 5 game, set on Earth, using many of the techs, buildings, wonders, and such of SMAC. There are still a small number of unexplained freezes/crashes, mostly in later eras.Ģ> This is not a total conversion of Sid Meier's Alpha Centauri. Each is designed to be usable independently of the other, but most players will use the two together as intended.ġ> This mod isn't QUITE complete It plays well, but a few parts are still not finished, especially in terms of graphics. The mod is split into two parts: a small Balance mod designed to balance the early game and make the game more viable in the later eras, and a larger Content mod containing all of the new units, buildings, etc. Despite the obvious inspiration by Sid Meier's Alpha Centauri, this mod takes place on Earth, using the standard civilizations and most of the core gameplay systems of Civ5 this mod reflects how Earth would have continued to advance in the eras after the launch of the Alpha Centauri spaceship. These eras contain a variety of new Units, Buildings, and Wonders, many with special abilities not found in the standard game. This two-part mod is designed to add three complete eras to the end of the existing tech tree, replacing the tiny Future Era with full Digital, Fusion, and Nanotech Eras, capped by a brief Transcendence Era. If you're new to this thread, don't feel obligated to read through the entire thing once you get past these initial info posts, anything other than the last page or so is generally obsolete. Tameable Monsters - You feel alone and you’re scared in the dark? Capture and tame a monster! Your new companion will support you and will evolve to become more efficient! Each captured creature keeps its unique features, evolving with experience.Files are now stored in the stickied FILES thread.Create Spells - Determine yourself the power of your spell and the cast time, the area of effect, the speed and / or the number of shots as well as many other possibilities!.Dynamic Weather - Time will be capricious and potentially dangerous, take an umbrella when you go out or even a shield.Multiplayer - Locally or via the Internet, invite your friends to embark on the adventure and challenge all the dangers of Centauri with up to 4 players!.Character Customization - With over 100,000 possible physical combinations and more than 500 clothes, you can give free rein to your creativity to create the character of your dreams!.With several features like colorblind filters, creating custom spells like Morrowwind, Multiplayer, Capture and tame monsters, Achievements with real impact in the game, Agriculture, Cooking, Fishing, Crafting, Building, Managing villages, Give work to people, Revolutionary Wire Systems, Build and custom behaviors of robots and lots of minigames and mods/game editors. ![]() Planet Centauri' is a sandbox 2D game from Permadeath inspired by the best RPG games, Hack'n Slash, roguelike and excellent Terraria.
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